Despite the reasonable power to cost ratio of Voidmage he rare gets his beat on as most things kill him

The deck: Rogue Tribal Comparative Analysis 34 Lands 7 Ramp : Dimir Signet, Arcane Signet, Sol Ring, Patchwork Banner, Frogtosser Banneret, The Water Crystal, Mari, the Killing Quill 11 Target Removal : Azure Beastbinder (kinda), Thieves Guild Enforcer (kinda), Feed the Swarm, Thought Collapse, Drown in the Loch, Enigma Thief, Thieving Skydiver, Didnt Say Please, Hagra Mauling, Agent of Treachery, Jwari Disruption 2 Board Wipes : Crippling Fear, Singularity Rupture 3 Graveyard Recursion : Halo Forager, Back in Town, Bloodline Bidding 4 Graveyard Hate : Bojuka Bog, Dauthi Voidwalker, Halo Forager, Mari, the Killing Quill 2 Tutors : Varragoth, Bloodsky Sire, Ringsight 5 Protection : Cloak and Dagger, Thought Collapse, Drown in the Loch, Jwari Disruption, Lazav, Dimir Mastermind (self-protection) 10,5 Card Draw : Anowon, the Ruin Thief, Shoreline Looter, Mari, the Killing Quill, Notion Thief, Court of Cunning, Reconnaissance Mission, Coastal Piracy, Ghostly Pilferer, Merfolk Windrobber (1/2), Sygg, River Cutthroat, The Destined Thief 5+* Finishers/ Surprise /Alternate win conditions : Duskmantle Guildmage, Bloodchief Ascension, Syr Konrad, the Grim, Notorious Throng, Bruvac the Grandiloquent * see also The Ultimal Lethal Combo Tracker table As we see form the comparative analysis, the rates per category are good except in ramp category where we see a much lower number than optimal min value

Since Pokmon are living beings, I try to draw them going about their daily lives in their natural habitats
Pack Rat was really not that far from this list
I will point out that these decks have been on point
Exiling something in play while granting your creature Lifelink and protection is incredible against any aggressive deck, but if your opponent expects Sheltered by Ghosts and removes the creature youre trying to enchant, youll get blown out